Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-11-2004 , 06:51 PM
Russell's Avatar
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Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370

SubScatter - LightEngine3D -

Hello again,
I'm sure I'm not the only one here that's trying to learn how to use this plug-in (I gotta make this short) but I need help. Is there anyone here using this thing and if so, are you getting results? Can someone help me set mine up to work? All I keep getting is a black character. No kind of SSS at all. It's frustrating me. Thanks in advance! user added image Excuse bad spelling... in a hurry here. :/


Russell Bolding
CEO/Founder - Russelltopia Studios
# 2 17-11-2004 , 07:20 PM
Alan's Avatar
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
First bit of advice (I've never seen nor heard f the plugin) would be make sure raytracing is turned on. SSS will need raytracing


Technical Director - Framestore

Currently working on: Your Highness

# 3 19-11-2004 , 04:27 PM
ade90054's Avatar
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Join Date: Oct 2002
Location: England
Posts: 143
The Lightengine3d SSS plugin is quite well know, it's got implememtation for both the standard Maya renderer and support in shader form for Mr.

It's at

It's really nice, definately worth a look user added image

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