some quick questions (more to be added as i go along):
a. how many polys per character are ideal for game models? right now, my model is at 5168 faces, but not triangles. are tri's the game model standard?
b. for those who have seen the engine-powered cutscenes of metal gear solid 2 and 3, is it possible to emulate the weather effects and other special effects (i.e. fire, smoke) from within maya in low-poly mode? i'm looking to end up with a finished product that hopefully looks somewhat like those in-engine cutscenes.
thanks a bunch! happy holidays everyone!
