subDs in maya are not easy to handle for anything.Originally posted by blomkaal
Merry X-Mas and grats on the baby
You can get the exact same result from using sub-d's, and IMO they are a lot easier to handle... Besides, you can change the levels of a sub-d object and thereby adding detail and still keep a low polycount...
i'm nt talking about anita's gig, just clarifing that subD in maya are not the best thing to work with.Originally posted by Jango
Dudes
It has to be done in patches as Anita is going for a job. Sub D are easy to handle its just a type of algorythm applied to polys at base level but I would advise against level edits without a doubt unless you are keeping the model as a subD surface once its finished. I would just cut in the necessary details at base level then jus go back and forth between SD and Poly til you're satisfied then convert, I usually convert at Level 1 over Division of 2.
Happy New year
_J