Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-06-2013 , 02:18 AM
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Modeling for Games

Hi Everybody, It will be great if we can make a Thread on modeling for games (I dont know if theres one already) so everybody can post what there being doing. That way we can all learn a bit more, Right? Cause I think hi poly and low poly modeling are two different things and they both require there own set of skills, correct me if I'm wrong.

I see a lot of threads on hi poly modeling but a few low poly ones and c'mon who doesn't like video games.

So, I will encourage everybody to post what your being doing for games from Models to Textures, whatever related to the topic so that way people that are new to game modeling or to the game industry like me can learn a bit more user added image

This is what I have being doing so far any suggestions are more than welcome and remember if you post do not hit the 3 key user added image. user added image

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Last edited by Juanpax; 09-06-2013 at 02:44 AM.
# 2 09-06-2013 , 02:21 AM
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P.D. I will work on that nose. user added image

# 3 09-06-2013 , 02:58 PM
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I think your best bet for gamming models is to go on the games web sites and see what examples they have there...............dave




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# 4 10-06-2013 , 03:14 AM
Acid44
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Not sure there would be much of a demand, the only game modelers I know of here are myself and Joopson, and I don't model much anymore, so that basically leaves Joopson

# 5 10-06-2013 , 01:19 PM
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Wow I thought there were more people here that model for games. I going to take Dave's advice then. Thanks anyways.

# 6 10-06-2013 , 02:32 PM
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I am starting to build low poly models, learning the Unreal Engine, but most of my stuff is high poly right now.

# 7 12-06-2013 , 09:19 PM
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I'm doing the exact same thing thats why I want it to know if there were more people here modeling low poly, anyways post your stuff so we can see it.

# 8 12-06-2013 , 09:44 PM
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This is what I have so far. I'm at 2862 tris Right know. Don't want to get pass 3,000 tris for this one.
Suggestions and comments are more than welcome.user added image

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# 9 13-06-2013 , 01:28 AM
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you forgot me acid LOL


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 10 13-06-2013 , 09:26 PM
Acid44
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Didn't know you did any modeling for games lol

Why 3000? That's a damn low number, by any recent standards.

EDIT: Bullet, as I posted that, I remembered that you are working on some sort of game thing user added image

# 11 13-06-2013 , 09:53 PM
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Acid44- I'm thinking mobile game. 3000 helps me to look for ways to save polygons and besides I have seen a lot of models around that count that look spectacular. So I will try it.

# 12 15-06-2013 , 03:00 PM
Acid44
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Ah, makes sense then. Always good to aim low, but if it were for a modernish PC/current gen console, I'd say bump it up by about 27000 polys user added image

# 13 15-06-2013 , 03:52 PM
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Yeah from 25 to 30,000 its a good count for consoles. I want to start low and get the most out the mesh and maybe then I'll bump it up a bit if I need to. For know I'm just learning and I have a LOOONG way to go. Remember to post something if you want to so we can discuss about it I think thats one of the best ways to learn user added image


Last edited by Juanpax; 15-06-2013 at 04:01 PM.
# 14 17-06-2013 , 02:00 PM
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What an interesting post!
I wish having spare time to join you,but maybe I'll miss this one.

# 15 17-06-2013 , 04:12 PM
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silkroadgame well its not only about posting something you working on but to discuss about anything related to games. That way we can all share something and lean more about that topic. Thanks for posting mate user added image

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