Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-12-2004 , 10:41 PM
Registered User
Join Date: Jan 2004
Posts: 40

Are 3d Paint Programs worth the money?

I was introduced to Maya’s 3d Paint Tool with one of my tutorials. It was very exciting seeing what all it could do.

My question is: I have been making texture maps with Photoshop. Is there any advantage in buying one of these paint programs (BodyPaint 3D, Deep Paint 3D, Z Brush) and using it instead of Photoshop to make texture maps? Do they have other uses in 3d work?

They are all rather expensive, so I would like to be sure before I shell out that much cash.

I was mainly thinking of time saved in texture mapping during a project, be it a 3d still image, an animation or game.


# 2 28-12-2004 , 03:11 PM
antiant's Avatar
Join Date: Feb 2004
Location: Melbourne
Posts: 462
I have pondered the same question myself. When i first started useing maya i was excited to learn that i could use programs like deep paint to be able to paint directly in 3d. But i found i could never really get the accuracy i wanted with the tools. Maybe i could have if i spent more time learning the program. Anyhow, i went back to makeing uv snapshots and just directly painting on them. This way i can get the accuracy and the detail i need.

There's nothing normal about normals. In FACT i think the are abnormal.
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