Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I did up this head, half at first, then duplicated it, combined the 2 sides, and merges the edges. Why is there still a horrible looking seam going down the centre of his head?
You might have normals in different directions. Normally when you scale in the -1 direction and than combine with a +1 scaled object, the normals are flipped.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off