Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 16-06-2016 , 07:37 AM
Registered User
Join Date: Jun 2016
Posts: 2

Maya 2016 problem - White seams along UVs

Hi, sorry my english, Im using Maya 2016, zbrush 4R7.

First time here at the forum and new to maya, i have only used zbrush with c4d before without this problem:

I exported an object to maya from zbrush with Goz, at first i didnt notice any problem at maya, but when i rendered a distant image from my object white seams appeared along Uvs, this seams did not appeared at close renders, why this white seams appear at my object when i render it from far but dont appear on close renders?

I´m using maya regular settings and mental ray with quality of 2, Zbrush: Uv map size: 4096, Map Border: 4, PUVTiles.

Also: how can i keep track of my forum posts?

Thanks user added image and please help with steps

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads