Maya 2016 problem - White seams along UVs
Hi, sorry my english, Im using Maya 2016, zbrush 4R7.
First time here at the forum and new to maya, i have only used zbrush with c4d before without this problem:
I exported an object to maya from zbrush with Goz, at first i didnt notice any problem at maya, but when i rendered a distant image from my object white seams appeared along Uvs, this seams did not appeared at close renders, why this white seams appear at my object when i render it from far but dont appear on close renders?
I´m using maya regular settings and mental ray with quality of 2, Zbrush: Uv map size: 4096, Map Border: 4, PUVTiles.
Also: how can i keep track of my forum posts?
Thanks and please help with steps