Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 04-02-2005 , 11:18 PM
Registered User
Join Date: Feb 2005
Location: the dust bowl
Posts: 1

polys, curves and questions

this question might be useless, but i'll try anyway.

i have a model of a car, fairly detail one. i'm trying to figure out a way to use paint effects to draw the outer rim of all the individual parts, i.e. door, windshield etc, without having to manually draw all of the curves.
i'm not being lazy, it's just that this would have to be done to many cars so i'm trying to find some effiency if possible.

any help would be most appreciated


powrsac

# 2 05-02-2005 , 12:12 AM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
If you plan to texture the vehicles, I would inlude piece outlines as part of the texture map.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads