Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-02-2005 , 04:23 PM
Registered User
Join Date: Feb 2005
Posts: 10

How to get better graphics?

this is where I am now, how can I get better forms and nicer bodies?

Attached Thumbnails
# 2 13-02-2005 , 05:27 PM
alienscience's Avatar
Subscriber
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749

Smoot

Have you tried smoothing or using nurbs? Polygons -> smooth

# 3 13-02-2005 , 06:55 PM
Sil-Valeor's Avatar
Subscriber
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
I would suggest getting some reference images.Then observe thos images and try to to something simialar.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads