Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-03-2008 , 03:15 PM
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Graphics card problem?

I am trying to do a tutorial that introduces textures on Maya and involves putting a UV mapped targa image on my model.. but when I try to assign the material in the hypershader it does some weird things..

It shows an error saying there is no object and then the the texture image is transparent in the working view and in the rendered image..

I don't know if it's some setting issue I messed up or if my graphics card is too weak because there is another error message saying it changed some settings for some reason..

This is the system I have.. and I have been told the graphics card is weak..

NVIDIA GeForce 6150 SE Graphics with TurboCache with 128MB dedicated graphics graphics memory

Last edited by ExtrudedDingus; 24-03-2008 at 04:34 PM.
# 2 24-03-2008 , 06:38 PM
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I kind of got it to work at one time.. so I know i's not a hardware issue.. it must be a setting.. but I can't figure out which setting is messed up.

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