Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-02-2005 , 02:35 AM
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Join Date: Jan 2005
Posts: 17

Got my DVDs'...1st question...

Hi,

I got my T-rex and Organic Modeling DVDs today and am quickly previewing the T-rex one. It seems great so far although it is a tad blurry.

I am wondering why Kurt chooses to create planes and apply his images to them via Hypershade rather than using the image plane option in the viewports?

I only ask, because my Digital Tutor DVD's beat yours to my house, so I have been following them for a few days and this is what they do. I am eager to jump into the T-rex, but I will finish what I have first and then dive in to yours.

I say that this is question #1, because I am sure I will have more since I am a noob to MAYA and nearly a noob to 3D in general.

I eagerly await the Texturing DVDs that I hear you have coming as well.

Thanks

# 2 16-02-2005 , 02:55 AM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Thanks for supporting Sm..

For the question I just perfer to set up my images that way, both setups work basically the same as far as work flow.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 16-02-2005 , 06:03 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
using geometry is less taxing on the hardware, though, and they're easier and more user-friendly to position in the scene.

IMHO anyway...

# 4 05-03-2005 , 01:50 AM
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Join Date: Mar 2005
Location: England, UK
Posts: 145
theres no right or wrong way to set up image planes, its all down to personal preference, but i prefer the way kurt set up.

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