Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-03-2005 , 02:44 PM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752

A few quick questions

How does the crease tool work, what is its purpose ( I guess it creases) I mean in what circumstances would you crease? Are there any online tuts etc to explain?

Where can I find tuts on modelling 'real' cars, ie not the 'kit' style cars that aren't produced, something that I can step back and say, "Yeh, that actually looks like a Mini" etc

Thanks

# 2 04-03-2005 , 06:56 PM
Subscriber
Join Date: Jun 2004
Posts: 274
ive never used the crease tool, but i guess it could be used for making creases on skin like wrincles

# 3 05-03-2005 , 05:36 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
I use crease often with subd's. Its good for me when im converting from polygon to subd often to get a smoother version of the mode.

As far as i understand it, it makes the edge sharper so as you would normally have a gentle slope between 3 angles. If you partial crease the middle angle the bend will be sharper. If you full crease it. The bend will go from the first angle to the second angle. then to the third. Almost no bend.

Test it out a few times and you should get to understand it a lot.

You could also crease a vert.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 4 05-03-2005 , 05:47 PM
sspikedudley's Avatar
Subscriber
Join Date: Jun 2004
Location: Nottingham
Posts: 344
creases are used on sub D's if you want an edge to look sharper but not be 90 degrees then use 2 or 3 partial creases along an edge, if you want a sharp transition between one area to another say like a crease you would find on a hood then you use full crease along an edge.

If you converted to sub d's and all your corners got smoothed out say along a window then you could select the vertices on the corners and apply a full crease this would then pull them tight

Cheers
Rob

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads