Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 14-10-2002 , 07:08 PM
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Join Date: Jun 2002
Location: Texas
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background color

I'm trying a test render of a small animation and under my camera attributes/environment i've set background to black. When i render a tiff sequence the background is the viewport default grey color. I've just tried another render this time using tga files and this time the background is black as i want. Is there a reason the tiffs are rendered ignoring my specified background color? Thanks.

# 2 14-10-2002 , 08:49 PM
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Join Date: Jun 2002
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ok, i solved it by turning off mask in the render globals.

# 3 14-10-2002 , 09:06 PM
Kevin
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good man mrmacca! and i bet you remember this forever now that you figured it yourself user added image

nice one mate

# 4 14-10-2002 , 09:38 PM
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Join Date: Jun 2002
Location: Texas
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Well i should now user added image The amount of settings in Maya can be overwhelming!!

I have a related question. In the atrributes for camera under output settings they're are options in there for mask. Is this the same option as is in the Render globals? Also, does this setting in Render globals overide the setting in the camera attributes or vice versa? Thanks again.

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