Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-04-2005 , 02:50 AM
Join Date: Jan 2005
Posts: 17

Maya 6.5 .STP import = Gaps??


I am experimenting playing with Step files in Maya 6.5 since this is the reason I bought Maya. The announcement of 6.5 handling .Stp files is a big deal for me. I heard that working with these files is top-notch, however, I am experiencing some poor results.

I am trying this out from very simple test parts created in SolidWorks and Rhino. My issue is the gaps and display quality between surfaces when in Maya. Example = a cap on a cylinder comes out as a diamond shape and will not attach with its cylindrical shape well. I have increased the resolution of the cap by hitting 3 on my keyboard and this makes it look beter, but there is still gaps. However, the edge of the cap and the cylinder walls appear to be the same.

When I render this, it looks decent in many parts, but the gaps are very obvious. The .STP files appear to come in as Nurbs, so the tools I am working with are from the surfaces and Nurbs menus. I have played with attaching surfaces, rebuilding surfaces and stiching. The help files look as if stitching either edge or global is what I need, but I cannot get anything to work. As I said, it looks ike all the edges are shared properly already as seen in wire mode, but not shaded or rendered.

I may post some pics when I get a chance, but any ideas until then will be greatly appreciated. Sorry if it is something obvious, but I am new with Maya. Thanks.

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