Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-05-2005 , 07:02 AM
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Destroyer

This model and the model in Finished Works are models which i created for one computer game ... ideas are most welcome...

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# 2 25-05-2005 , 07:05 AM
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Every creature on this planet die Alone!
# 3 25-05-2005 , 11:39 AM
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Nice, poly count? Really good job, thats looks good, I ran out of good things to say.user added image

# 4 25-05-2005 , 12:16 PM
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Oooooooooooooooooh....
I like....
was it you doing the undead cyber guy? Anyways, this one is really cool. Can we see a mesh shot and a wireframe on shaded?

Cheers,
,Matt user added image

# 5 25-05-2005 , 06:17 PM
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is it a ship or a gun? im sorry...its more looking after a ship....am i right?

and secondly how did u create that render?what shader/ light/rendering settiings?
thx a lot in advance

# 6 25-05-2005 , 08:25 PM
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Thanks guys!!!!
I will post the wire and polu count later.....
The Render is with Turtle....


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