Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 25-05-2005 , 11:04 PM
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Room: WIP

Hi..
this is a room rendered in Mental Ray...I will add my Colt.45 which a modeled earlier and place it on the table..It's a sort of mafia room...Smoke will be added in Photoshop.
Please give some crits and comment.

user added image

# 2 25-05-2005 , 11:58 PM
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The wall(s) look really thin..it may just be the camera angle tho....Also, the table base, it looks like it has no texture. It looks like the blinn1 default material. But other than that, I think its pretty cool.


- Hybrid
# 3 26-05-2005 , 12:01 AM
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thx first...for information..the whole table, the walls and the cigarette cup aren't textured yet^^

# 4 26-05-2005 , 12:27 AM
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Looking very nice! It's gonna look great when it's fully textured. user added image


Nobody felt like avenging your death. Sorry.
# 5 26-05-2005 , 10:27 AM
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So he's the one that stole that painting...

# 6 26-05-2005 , 04:11 PM
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Very good, but you asked for crits... so here it goes. Its an over all good, very good scene. The problems that I noticed are that, the walls are too plain, but like you said, they haven't been texytured yet. The texture on the floor is too repetetive. And the mirror sticks out too far. I wouldn't recommend the gun on the table, instead, put it on the floor or something. Very good.

Cheers, user added image
,Matt user added image

# 7 26-05-2005 , 05:31 PM
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Sorry, I thought the mirror was a door. I didnt look that closely at that area.


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# 8 26-05-2005 , 07:14 PM
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Put some liquid in the bottom of the bottle and glasses and maybe dim the light.

# 9 26-05-2005 , 08:22 PM
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Fubar

Hey dude, just a couple of thoughts for you. Right now its just a little boring composition side. Theres alot of space on that wall thats just killing the image.

Why dont you swing the camera round closer on the table and zoom in on the glassware but keep the painting just off to one side maybe see a bit thru the glass refracting a little. But because of the nature of the image it will refract more and still have that distorted look even off the glass, kind of like those Smirnoff ads.

_J

# 10 27-05-2005 , 12:00 PM
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thx for the comments..
@ckyuk:
could you tell me how to make a shader which looks like liquid?
would be really nice.
@Jango:
nice ideas...I'll try to do that.

# 11 27-05-2005 , 04:49 PM
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If you are using Unlimited try the default ocean shader for liquid and adjust accordingly.

_J

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