Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I think it can be done by saving as a *.ma file, and hope that you didnt use any version 4.0 features. But you will get an error message when you import it in to 3.5, just ignore that and re-save.
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