Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 30-07-2005 , 07:49 PM
ryuhayabusa13's Avatar
Subscriber
Join Date: Nov 2004
Location: New York
Posts: 40

skinning problem skin bound at different pose

Hi

does anyone for any chance know any tutorials to some rigging troubleshooting problems such as "skin bound To different pose?"
I had to stop animating my character because i noticed the hands were not attached to the joints, when i tried to bind them again, It gave me that error message. i tried a lot of things. Deleting the hand joints and creating them again and trying to reattach them again, but still the same error. My character is a robot, therefore i just parented all the joints instead of binding the skin. Then I built the hands last and tried using rigid bind.

Has anyone encountered similar problems when trying to skin their characters?
I apologize that i am a newbie and perhaps I should have posted this on the newbies section, but if anyone has had these kind of problems, figured it out and would like to share their solution, it would greatly be appreciated.


"It is Difficult to understand the universe if you only study one planet"
-Miyamoto Musashi-

Last edited by ryuhayabusa13; 02-08-2005 at 01:58 AM.
# 2 17-08-2005 , 08:23 PM
Registered User
Join Date: Jul 2003
Posts: 9
try in animation mode to go skin/go to bind pose, then detach or fix whatever you need to fix.

# 3 18-08-2005 , 03:17 PM
ryuhayabusa13's Avatar
Subscriber
Join Date: Nov 2004
Location: New York
Posts: 40
Thanks a lot. I also used the skin>Go to Bind pose and coundn't achieve the bind pose in my case, but but after a long time of trial and error, I realized that i had to delete the ik handles located on the wrist and arm joints for the skeleton to go back to neutral pose. That's how it worked finally. But thanks a lot for replying to my post. It is greatly apreciated.


"It is Difficult to understand the universe if you only study one planet"
-Miyamoto Musashi-
# 4 19-08-2005 , 12:32 AM
Registered User
Join Date: Jul 2005
Posts: 43
instead of deleting the IK you can also go to Modify>Evaluate nodes>Turn off all (or just IK)

# 5 19-08-2005 , 09:40 PM
ryuhayabusa13's Avatar
Subscriber
Join Date: Nov 2004
Location: New York
Posts: 40
Oh that I didn't Know I could do. If i had known, it would have saved me so much time.


"It is Difficult to understand the universe if you only study one planet"
-Miyamoto Musashi-
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads