Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 07-08-2005 , 12:12 PM
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Join Date: Jan 2005
Posts: 61

Panzerkampfwagen

Damn i get these horrible artifacts when i test render it with FG.
Does anyone know a solution?user added image


tck
# 2 07-08-2005 , 06:50 PM
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Join Date: Aug 2004
Posts: 515
i would increase the final gather rays to at least 350 and if that doesnt help at all, try to just maybe increase the number of samples up to 3 and 5 or something along thoes lines


First year 3D Grad
# 3 07-08-2005 , 08:22 PM
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Join Date: Jan 2005
Posts: 61
i've used 1000 rays , max sample 4 min sample 2

filter mitchell


i think that the rays can't reach those small area's.


tck
# 4 09-08-2005 , 01:52 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I am getting similar artifacts in my test renders for my helmet project as well. I tried adjusting the number of rays and samples with no effect.

If I stumble onto a solution I will be sure to pass it on.

Your model artifacts and all looks uberrific though. Good work!

RAM

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