Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 61 09-09-2005 , 05:56 PM
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Well I will do an internet search to find where those settings are and have a bit of a play about.


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# 62 13-09-2005 , 04:53 PM
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Ok now I have a question about the stern windows. From the back the windows look correct but when you go inside and have a look it doesn't look right. Does the deck bow of something?

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# 63 16-09-2005 , 09:03 AM
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Just thought I would give you an update of where im at. I have done the Quarter Deck and now have the boring task of cutting 50 or so holes in the Hull for the gun ports.

After I do that I will add some detial to the side of the ship. Metal brackets and other such stuff. Then insetead of putting detial on the other decks I will move onto the masts and try a bit of this rigging.

Slowly but surely user added image

Comments as always are welcome.

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# 64 16-09-2005 , 09:07 AM
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A shot of the Quarter Deck with the other bits out of the way.

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# 65 16-09-2005 , 05:42 PM
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Tim,
Looking very cool. About the windows, I believe lowest windows are around waist height off the deck. This puts the highest at or above head height for higher lighting in the cabin (remember, no electricity, so this staggering of windows created a more balanced lighting).



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# 66 18-09-2005 , 06:22 PM
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So it's more or less right then?

Well I have another little issue I want to bring up with you. I cut all the holes in the Hull for the gun ports but im getting these strange black areas. Does anyone what's causing them and how I get rid of them?

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# 67 18-09-2005 , 06:38 PM
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Hey Tim!

Thats a vertex normal thing (the dark areas). If your geo is all good - verts merged and no polys inside the stucture (basic nonmanifold stuff) then you can try a few other things. Try going into the EDIT POLYGONS>NORMALS submenu and play around with some of the functions you'll find there like SET TO FACE.

All that aside, your model may render just fine the way it is.

Good luck and good modeling!

Dave

# 68 18-09-2005 , 06:42 PM
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Just a little idea I had looking at your post again - one other thing I thought of is hardening just the edges around the windows. Not sure if that would make a difference cuz I've never dealt with this problem in that way ... user added image

# 69 18-09-2005 , 08:35 PM
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This is really progressing nicely Tim!

I'm also currently modeling a ship (not any specific one as i've taken refrence from various) and came accross the same problem. Fixed it by setting "soften Harden" normals to 68.00 then Polygons -> "Average Vertices" on that areas that came up too sharp.

Hope this helps...

Quick question, on the rigging brackets, how did you punch the three holes (was it a unison boolean) ? an the metal brackets ? where they extruded nurbs circles along a curve and converted to polys ?

Cheers,

Jamie.

# 70 18-09-2005 , 09:07 PM
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You are right on both counts my good man. It's still going to take a fair while to finished but im getting there. It's times like this I wish I had friends that did Maya so I could ask them to do bits. user added image


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# 71 18-09-2005 , 10:08 PM
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This is one model I am looking forward to seeing when complete!

Carry on...


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# 72 30-09-2005 , 01:23 PM
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well it's been a while so I thought I would give you guys an update on what's been going on.

At the moment I am in the process of building a new computer and am having a couple of issues with it that I need to get sorted so not a lot on the Maya front im afraid but hopefully (if there are no more problems) I should be back into the swing of things in the next few days.

user added image


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# 73 12-10-2005 , 09:29 AM
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Well I now have my computer up and running and I am back in the swing of Maya. I have done the Mizzen Mast and am now working on the rigging for it before work.

Comments as always welcome

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# 74 12-10-2005 , 09:34 AM
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Here is a view of the mast from a distance

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# 75 12-10-2005 , 09:36 AM
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And here is a view of the first stage of the Mizzen Mast, there will be more roap going into the main knot looking thing but that's what im working on now.

On a complete side note, how many people reading this are from Essex? user added image

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