Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-08-2005 , 10:29 AM
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backface cull for subdiv surfaces?

is there a way to turn on backface cull for subdiv objects?

# 2 04-09-2005 , 09:12 PM
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Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Lisa

As a sub d surface is derived basically from a poly surface using a smoothing algorythm (sorry for the tech crap) I find it best to switch on the poly proxy (select object>right click>polygon) Then in the Attribute Editor>mesh component display>then where it says 'off' put it to 'wire'. Should do the trick.

Jay

# 3 05-09-2005 , 10:07 AM
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thanks jay!

# 4 17-09-2005 , 02:15 AM
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Quite good Quite good thank you

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