Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-08-2005 , 09:04 PM
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propel

here is my new work. i worked on that today.c&c are welcome. i would like to know if my plastic shader is good.

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# 2 24-08-2005 , 09:06 PM
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Are those things in the bottle shadows? Anyway, it's good except for it.


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# 3 25-08-2005 , 02:05 AM
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its not the thing in the middle that is different, its the reflection of the wall on the side of that bottle.

# 4 25-08-2005 , 02:22 AM
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I think your plastic shader looks great. Well done.user added image
Only problem is with the bottle itself. Usually if it's plastic, it wouldn't have another sort of interior-bottle-coating like part that you included. I'm not sure if others would agree with me though, as I've never seen one like it if there is one. user added image

Cheers,
Leouser added image


Nobody felt like avenging your death. Sorry.
# 5 25-08-2005 , 11:57 AM
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Ummm... try to cut down on the reflections, and if you can, turn down the blue color to make it a TIIINK softer. Just BARELY. Make blue softer BARELY. Bottle's fine.

Cheers, user added image
,Matt user added image

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