Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 23-08-2005 , 08:53 AM
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Low poly character tutorial

Well its been a while since I've been here or even had a play around with Maya, not since getting back from Canada about 8 months ago... so I thought I'd break myself in gently with a low poly character. Now to texture and rig. Thanks again Kurt!

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# 2 23-08-2005 , 11:17 AM
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great job the model looks very promising=)


keep it up=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 23-08-2005 , 04:23 PM
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UV's done, as am I for today. Good little quick fire tutorial this for anyone interested.

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# 4 24-08-2005 , 01:59 PM
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I'm always interested in a FREE tut! Sure!

# 5 24-08-2005 , 02:08 PM
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I'm always interested in a FREE tut! Sure!

# 6 24-08-2005 , 07:46 PM
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YEAH

# 7 25-08-2005 , 01:25 AM
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Yeah user added image that would be nice user added image
any tips on mapping UV's would be great too :bow:


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>
# 8 28-08-2005 , 07:59 AM
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No free tutorials here i'm afraid. This is Kurts Low poly character tutorial along with the texturing tutorial and soon the rigging one.
All the stuff for UV layouts was in the tutorial, but something that wasn't there that I found useful was making sure all my UV "faces" maintained roughly (sometimes very roughly) the same proportions and shape as my polygon geometery, if that makes any sense.

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