This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Well its been a while since I've been here or even had a play around with Maya, not since getting back from Canada about 8 months ago... so I thought I'd break myself in gently with a low poly character. Now to texture and rig. Thanks again Kurt!
No free tutorials here i'm afraid. This is Kurts Low poly character tutorial along with the texturing tutorial and soon the rigging one.
All the stuff for UV layouts was in the tutorial, but something that wasn't there that I found useful was making sure all my UV "faces" maintained roughly (sometimes very roughly) the same proportions and shape as my polygon geometery, if that makes any sense.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off