This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Looks like a cool spaceship to model. Looking forward to seeing it's progress.....
As for rendering curves, you can't render curves. Best way to do it is a screen capture until you have some surfaces. If you still can't come right with a screen capture do a google search for some screen capturing programs.
they are useful as a guide so u dont have to be switching between the diferent ortographic views
I use them too because if the reference photos arent completely right placed, or well drawed i can do that to define the shape, so
i dont have to think too much when im modeling, and i just use the single reference of the curves (u can see them direcly in the 3d space and dont have to model in ortographic view)
if i have i doubt just follow the shape of the curves i have modelled before, they are the judge
because if i have doubts modeling them my mind gets scratched, and i hate that
thanks man but THEY ARENT CURVES
and btw if i can think a good character to make for this month challenge i think this project will be frozen for some time
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