Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-09-2005 , 02:35 AM
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Join Date: Aug 2005
Location: San Jose, Ca, USA
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maya book advice and basic workflow

2 things...
I should be getting Maya 7 unlimited in the mail any day now, and although im learning a lot form this sites tuts and forums, i feel i need to build myself up a little library of books. I want books that cover all of the old and new functions in 7 unlim from a-z while still being user friendly. Also books that break up the basic workflow. For instance, i saw good reviews on Mt McKinleys site for the art of maya and a character book but im afraid they might be too out of date for the new version...there might be better/easier ways to do things and new options altogether

Also, i was wondering what the basic workflow of a character usually is...first model then blendshape, uv, tex, bind to skele.....
can you bind diff parts of a body to a skele at diff times?


What I lack in skill I make up for with enthusiasm.
# 2 10-09-2005 , 12:18 AM
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Join Date: Aug 2004
Posts: 408
Uhm, to my knowledge you can bind to skeleton then unbind to work on skinning of a different part, then rebind again. I don't think Vertex Weights die when you unbind a skeleton.

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