Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-09-2005 , 02:02 AM
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sept/oct challeng-noob

n/m about barnstorming, i gonna do a 3d version of the pinky demon in doom. user added image


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# 2 17-09-2005 , 02:06 AM
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im changing to dooms pinky demon:attn:


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# 3 17-09-2005 , 07:49 AM
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nice modelling user added image
remember you need to put your own spin on it.
Just think crazy thoughts like - what if it was in space?, does it need to be a biplane? Could it be a chicken/rocket/flying banana? Could the barn be a futuristic hanger (star wars style)? what would you improve on the game and how would this change things like props, backgrounds etc...?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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Mar/Apr Challenge 2006 Entry and W.I.P
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# 4 17-09-2005 , 03:15 PM
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Starwars ? Did somebody say, Starwars?!:attn:

# 5 17-09-2005 , 04:05 PM
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# 6 17-09-2005 , 04:23 PM
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# 7 17-09-2005 , 05:13 PM
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my last post isn't relevant now you've changed your's at the top user added image

good start with the monster - they were scary when you were low on ammo! user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 8 17-09-2005 , 07:33 PM
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the geometry of the arms and legs is a bit cluttered at the moment.

# 9 17-09-2005 , 07:35 PM
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i know, this is my first real model, based on another 2d thing, plus, i just started 3d last month:blush:

# 10 17-09-2005 , 07:42 PM
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poly-smooth problem


# 11 18-09-2005 , 12:59 AM
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does anyone no why smooth did that, im pretty new

# 12 18-09-2005 , 01:48 AM
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hmm

im also new but i think i know why. Your topology isnt ver good in most places. You want the overall flow to look a bit gridlike with only 4 sided polys. I see lots of triangles bunched together in odd ways in your model. Its not that big of a deal, it just takes a little time to clean it up a bit.


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# 13 18-09-2005 , 01:50 AM
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also your head is made up of a few million-sded polys. try to break them up into only 4 sided or it wont look right. Good start with thebasic shape though!


What I lack in skill I make up for with enthusiasm.
# 14 18-09-2005 , 02:42 PM
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how do u convert it to quads?user added image

# 15 18-09-2005 , 03:12 PM
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n/m i figured it out

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