Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-12-2005 , 08:26 PM
gem1066's Avatar
Registered User
Join Date: Sep 2005
Location: UK
Posts: 6

A load of NooBie QQQ

Ok I have Maya 5 PLE, the one that come with UT2004. I would like to get a full version of Maya, maybe 7 but I don’t want to spend an s**t loads of money on it. As I’m using it for personal use is there a low cost version. I have seen a low cost version for students, is there one for NooB like me???

You see in Maya 5 PLE you can’t use metal ray. I would like to burn lighting onto models I have created in Maya. Also in the full version of Maya that is the size of the render view. Plus is there a simpler way to unwrap UV maps???

Sorry for going on…


# 2 02-12-2005 , 09:30 PM
pbman's Avatar
Join Date: Mar 2005
Location: London
Posts: 1,135
Dude MAYA is expensive full stop .

ps for mental ray in PLE get maya 7 ple off alias website and it has it
check ur version first under plugin in manager and tick what i have highlighted. if not there u need a newer version of ple

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Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut
# 3 02-12-2005 , 11:34 PM
Registered User
Join Date: Aug 2004
Posts: 408
Please don't triple-thread.

Anyway -- personally I find Maya UVunwrap easy enough. So long as you convert to UVs you can move around and do whatever you want.

Last edited by Phopojijo; 02-12-2005 at 11:40 PM.
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