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Old 19-10-2005, 06:29 PM   #1
parka
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Default loft doesn't follow the profile curve

I'm still trying to grasp the basics here.

Ok.

I have 2 circular curves (closed), one on top of another.
When I select both and loft, the lofted surface isn't circular but more like a multi-sided polygon.

I've tried all the settings in the loft option box but can't seem to get the cicular loft.

Any ideas?

Here's the screenshot of my problem. As seen, the loft is not circular (like the curve) but flat surfaces.

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Old 19-10-2005, 07:29 PM   #2
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Try selecting your surface and hitting the munmber "3" on your keyboard.
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Old 19-10-2005, 10:55 PM   #3
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Did you try rending the screen, maya by default will not give you percise looks on a loft in prespective view. The default on curve percision is "4," if you want to make it look more curved in the display follow these instructions:
Go to your loftSurfaceShape (Default: loftedSurfaceShape1)
Click on the NURBS Surface Display
Increase the Curve Percision to the desired ammount.
Take a look in your prespective.

Personaly I just render a low quality frame to check the loft and leave the precision alone, it can slow the computer by increasing ever lofts curve persision in large scenes.

Have fun learning to model!

Last edited by egeis : 19-10-2005 at 11:00 PM.
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Old 20-10-2005, 01:41 AM   #4
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Thanks egeis, the lofted surface did became circular with curve precision.

But the rendered lofted surface is still polygonal.
The picture below was rendered in 1280 pixel width, production quality in Maya software.



So how can I get the smooth circular loft as in my preview workspace?

Last edited by parka : 20-10-2005 at 01:55 AM.
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Old 20-10-2005, 09:19 AM   #5
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If you select the surface and open the attribute editor, you should see a menu called Tesselation, Render Tesselation or something like that. Turn this to highest quality and put the divisons up to about six or eight.
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Old 20-10-2005, 05:01 PM   #6
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The Tesselation menu can also be found in the Rendering menu set, under Rendering...
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