Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 02-11-2005 , 03:57 PM
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Join Date: Oct 2005
Location: Iceland
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To nurb or go straight to poly? That is the question.

Hi guys,

fairly new to this, so bear with me.
I have been folowing the tutorials by Kurt, and he does his models first with nurbs and then goes to poly. Lokks good and works fine.
But some professionals I know say to me: go straight to poly!
Don't bother with the nurbs at all.
This confuses me, because I find modeling first with nubs gives me a better control with the shape.

????


Best

Oli

# 2 02-11-2005 , 05:28 PM
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Location: New York
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You just do what your comfortable with really. Most folks have tried various methods and found one that they prefer. Kurt's is nurbs for fleshing out then on to poly and sub-d for the details. Some people prefer poly box modeling...others like to build models poly by poly. I prefer the latter two for most modeling, using poly proxy mode so I can have the rough poly and smoothed version side by side for error-checking.

NURBS are cool because they already have their UV coordinates and are very useful/quick for certain things because of their surface tools. Use whatever gets the job done quicker and what you find easier to work with. My .02.


"Terminat Bora Diem, Terminal Auctor opus."
# 3 03-11-2005 , 09:54 AM
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Join Date: Oct 2005
Location: Iceland
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OK! Thanks for this reply. Quick and to the point.
I'm finding this site very useful!

Bye for now.

Oli

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