Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 106 06-12-2005 , 04:27 PM
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Thanks for all these nice comments! :attn: user added image

I havent taken this into photoshop yet.. ok t1ck135 I'll post a sharpened version after this one.

Here is my latest render using some new found knowledge.
I really tried to bring out the detail.. I finally managed to get a 1024/768 version rendered without crashing. I converted all my texture maps to .map format and it sped things up a bit. Even so, this took a good while to render.
Some of my displacement maps need adjustment, and still need to tweak some things..

wallclock 2:00:40.22 for rendering

Hi-Rez Version:

https://conjuremedia.com/NewRender12.jpg

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Last edited by mayafreak3; 06-12-2005 at 04:32 PM.
# 107 06-12-2005 , 04:35 PM
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sharp version

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# 108 06-12-2005 , 04:39 PM
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yeah, man. This looks great - very realistic and true to the ref already user added image. Well done.

# 109 06-12-2005 , 04:49 PM
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WOW! really something else! great work man. congrats!!!user added image
cant wait to see it in a small scene. if your not gonna i would suggest the machine be sat against the wall user added image
gonna be hard for mike is this competition so many dam great models.

# 110 06-12-2005 , 08:19 PM
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very nice! I'm impressed!

# 111 06-12-2005 , 08:29 PM
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Originally posted by Funky Bunnies
yeah, man. This looks great - very realistic and true to the ref already user added image. Well done.

Thanks man user added image

Originally posted by magicsy
WOW! really something else! great work man. congrats!!!user added image
cant wait to see it in a small scene. if your not gonna i would suggest the machine be sat against the wall user added image
gonna be hard for mike is this competition so many dam great models.

Thanks magicsy. user added image
I might take time to model the scene further, it depends. Since the contest was for a single realistic inanimate object.. I'm guessing that, that is all we will be judged on. If I make the slot machine smaller in the image 640X480 then I will really lose alot of the detail. If I can render out some 1024x768 or larger so that I still keep the detail on the slot machine maybe. I might make a scene similar to the reference pic.. or place the machine in a semi-casino setting with a stool and stuff infront of it. But thats alot more textures and polys and I'm really hitting a limit on what my computer can handle memory wise. I'll just have to see how it goes.

# 112 06-12-2005 , 08:32 PM
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Originally posted by mtmckinley
very nice! I'm impressed!


Thanks mtmckinley!! :attn: user added image

# 113 06-12-2005 , 09:12 PM
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dude, i you are desperate about your computers limits u can always add me to your msn id be happy to render your scene one night. and send it back.

# 114 07-12-2005 , 07:41 AM
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Awsome render! user added image

# 115 07-12-2005 , 08:39 AM
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looks great! user added image
The lighting really looks like its sat on the floor in somebody's living room.

I suppose it depends on if a new scene would help or obscure your model as to whether its worth it (as well as your PC's limits). Personally I think the composition is good and it could be good fun/experience just experimenting with different lighting and playing with the final image in photoshop.

Next challenge, photo the original and compose the 3D model over the top user added image
Maybe that could be your final scene?


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Last edited by t1ck135; 07-12-2005 at 08:41 AM.
# 116 07-12-2005 , 11:14 PM
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Thanks for all the nice words guys user added image

Magicsy I appreciate the offer but its ok.

Here is another image.. only difference.. is that I adjusted the camera position a tiny bit.. and I fixed some of the displacement maps like the twin jack pot logo.

Hi-Rez Version:

https://conjuremedia.com/NewRender13sharp.jpg

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# 117 07-12-2005 , 11:19 PM
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Originally posted by t1ck135
looks great! user added image
The lighting really looks like its sat on the floor in somebody's living room.

I suppose it depends on if a new scene would help or obscure your model as to whether its worth it (as well as your PC's limits). Personally I think the composition is good and it could be good fun/experience just experimenting with different lighting and playing with the final image in photoshop.

Next challenge, photo the original and compose the 3D model over the top user added image
Maybe that could be your final scene?


good thoughts man.. yeh I will continue to experiment with different hdri's, compositions and settings.. and select the best render to enter.

user added image

# 118 07-12-2005 , 11:31 PM
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that last one is perfect mayafreak.
really great stuff.!!!user added image

# 119 09-12-2005 , 09:01 AM
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Cool model, tho a crit here :

The golden coins, in the photo it looks like they are extruded from the machine, while on your model they look like they are placed seperately.

Ohh, and could you find a more ugly carpet ?? hehe - I know this is just my preference :-p I think it match the age of the object tho user added image

I can see you struggle a bit with Final Gathering, and heres a tip:

If your scene size is 100 units, then try these numbers:

Min Radius : 100
Max Radius : 10

the formula is:

Min Radius = Scene Size In Units
Max Radius = Min Radius/10

Then you can use very few Final Gather Rays like 50, 100 or so, result = much lower rendering times.

[B]I usually use this approach:[/I]

Create my Scene
Create a Polycube
Scale my polygon cube so the scene is inside the cube
Look at the size of the of the cube, and read the largest Scale
Enter that scale in the Final Gather Min Radius
Divide Min Radius with 10 and enter the number in Max Raidus.
Delete the Polygon Cube.
Enter 50 FG rays
Render.
Maybe turn up the FG rays in small increments like 50, 75,100 etc.
untill I get a good result.

Good luck and keep up


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# 120 09-12-2005 , 11:57 AM
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Defniately keep the min and max values as low as you can on a one tenth scale, the render will get faster. But to get high quality renders, you have to use high settings. You should be using Final Gather With Global Illumination. Final Gather was made to be a complimentary feature for Global Illumination. FG further smooths out the GI photons rays.

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