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Old 15-11-2005, 03:43 PM   #1
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Default can't asign shader to objekt

i have uvmaped an object and now there is imposible for me to
change shader.
before i uvmaped it, i deleted the uv's. can that be the reason? But i have uv's now though

i gets this messege:

defaultNavigation -source lambert10 -destination |polySurface72|polySurfaceShape135.instObjGroups[0] -connectToExisting;
// Error: Error while parsing arguments. //
// Result: Dropped lambert10 onto polySurface72 //
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Old 16-11-2005, 01:15 PM   #2
Lt Jim
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Have you tried reassigning the default shader to the object? I know in at least one case my shader network got messed up.

Deleting UV's before mapping is never really a good idea, whatever the case! :-)

Not sure what the error means. If your material is just a plain Lambert, then something is probably wrong with your object. If it's a more complex shader (ie with bump maps, ramps, &c attached), then I'll wager it's your shader...

Good luck!

Carry on...
"Ad astra per aspera..."
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