Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 14-12-2005 , 09:48 AM
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Help needed

edit: I have finally baked down a model, though following a tutorial I think it may have missed out a procedure. I have the high textured model overlayed on the low model, i select the high then the low and bake. Then attach the transfersurface file onto a lambert and enable high quality rendering in the viewer, though for some reason the model appears black like it has no assigned texture map. What am I doing wrong?

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Last edited by j5ive; 14-12-2005 at 11:24 AM.
# 2 14-12-2005 , 11:54 AM
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Anyone?


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# 3 16-12-2005 , 12:12 PM
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2 thing i'll ask,, did you asign a lambert or something to the other model your trying to bake onto? and if yes,, look in your hypershade editer to you texters button and look for a black texture,, if there delete it,, then your utilities and delete all inside then render it again.

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