Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-12-2005 , 03:09 AM
gsradio's Avatar
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Join Date: Jan 2005
Posts: 1

Problems converting NURBS to Polygons

Hello,

I'm new to this forum so please forgive me if I don't post this question correctly. As I posted in the Subject header I'm having problems converting NURBS to Polygons in the ninja tutorial. I have searched the previous posts and found others have posted similar problems. I have tried the advice offered but continue to experience the same problems. I have included the error and a copy of the file in case someone would care to have a look.

Any help would be greatly appreciated. - Thank you very much


- Error-
nurbsToPoly -mnd 1 -ch 1 -f 3 -pt 0 -pc 200 -chr 0.1 -ft 0.01 -mel 0.001 -d 0.1 -ut 1 -un 3 -vt 1 -vn 3 -uch 0 -ucr 0 -cht 0.2 -es 0 -ntr 0 -uss 1 "nurbsSphere1";
// Result: nurbsToPoly3 nurbsTessellate3 //
nurbsToPoly -mnd 1 -ch 1 -f 3 -pt 0 -pc 200 -chr 0.1 -ft 0.01 -mel 0.001 -d 0.1 -ut 1 -un 3 -vt 1 -vn 3 -uch 0 -ucr 0 -cht 0.2 -es 0 -ntr 0 -uss 1 "nurbsCylinder1";
// Result: nurbsToPoly4 nurbsTessellate4 //
// Error: NURBS to Polygons: Shell tessellation failed. Open Script Editor for details //

Attached Files
File Type: mb ninja.mb (90.8 KB, 330 views)
# 2 05-12-2005 , 11:31 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
I didn´t have any problem with converting - neither with controlpoint setting nor with standard quads. history seems to be deleted on this geometry too.

my SE said:

select -r nurbsSphere1 ;
nurbsToPoly -mnd 1 -ch 1 -f 3 -pt 0 -pc 200 -chr 0.1 -ft 0.01 -mel 0.001 -d 0.1 -ut 1 -un 3 -vt 1 -vn 3 -uch 0 -ucr 0 -cht 0.2 -es 0 -ntr 0 -uss 1 "nurbsSphere1";
// Result: nurbsToPoly3 nurbsTessellate3 //


PS I didn´t change anything from your scene. I saw you use 6.0 and I opened/saved it with 6.5 so it´s of no use for you mate, sorry.

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