Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 14-12-2005 , 02:06 PM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752

Binding problem

I'm following a tutorial and incorporating it on my own model. The problem is that my model has been combined and is one single entity and i want to bind my skeleton to it. In Kurts tut, his model is in separate pieces ie, head, arms, torso etc. When I bind the skin to my model and try to move the head, half of the body moves in unison. How do I get around this>??


If you believe in telekinesis, raise my right hand.

Last edited by j5ive; 14-12-2005 at 02:22 PM.
# 2 14-12-2005 , 02:24 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
Select your model and go to edit polys seperate maybe?
or extract works too.
(i think this will work not too sure im a nOOb too!)

# 3 14-12-2005 , 02:34 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
not sure exactly what the scenario is, but before binding, make sure you delete your combined mesh's history to ensure that all the old data prior to the combine is flushed.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads