Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 07-01-2006 , 03:09 PM
Registered User
Join Date: Jan 2006
Posts: 1

Cloth on a Game character

I loved the newbie Cloth Shirt Tutorial. Throughout the tutorial there was a relatively high polygon model, and although there is a base polygon count which was set at 25 initially in the cpStitch tool, the Tshirt itself tended to have a lot of polys.

Is it worth having even a low base polycount cloth tshirt for a character to be used in a game engine where there are polycount limitations?

Seeing fabric sway after a movement is always pretty. There won't be any dynamic cloth rendering etc, it was just a thought to have it precalculated in the animation. My hunch tells me no though.

Thanks for the tutorials and the excellent website.

# 2 07-01-2006 , 03:44 PM
MattTheMan's Avatar
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Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Hey, and welcome to the site.
No, not on a game character, that just has to be precalculated and pre-programmed polygonal cloth... not dynamic cloth.

Hope That helped.
cYa LaTeR,

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