Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-01-2006 , 11:44 AM
j5ive's Avatar
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SubD > Poly prob

I started off modelling the basic shape in Nurbs, then converted to Poly to tweak and add some finer details which is fine. Then I convert to SubD to create further details etc, now when I convert back to Poly to split polys etc, my model appears to stay the same, ie it appears almost smooth with high poly count which is very frustratin when I now I have to alter loads and loads of vertices rather than just a few. Why is my mesh now so busy and how can I keep it down?


If you believe in telekinesis, raise my right hand.
# 2 12-01-2006 , 01:13 PM
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Join Date: Mar 2005
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Hi,


If you leave options as default in SubD >> Polys options, tesseltation method will split, the adaptive way.

To get your previous polycount in Poly Mode from a Sub-D, select "vertices" within tesselation method section (transform option box).


Well, I guess there's your problem, and solution, if I understood correctly user added image


Regards, Py.

# 3 12-01-2006 , 01:26 PM
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Cheers Pyrus, that worked a treat!


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