Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-02-2006 , 03:55 PM
ringhino's Avatar
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San Felipe (1st. Class Warship, 1690)

This is a my last finished works.

I wanted to try modelling a very complicated object.

this is the result.

user added image user added image


Comment and critiques are very welcome.

Bye

Ring.

# 2 05-02-2006 , 04:14 PM
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That's phenomenal work. Superb!


Live the life you love, love the life you live
# 3 05-02-2006 , 04:14 PM
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wow spectaular!"
nothing else to say really well done!!

# 4 05-02-2006 , 04:51 PM
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Superb work!!!!

# 5 05-02-2006 , 04:55 PM
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very nice!

# 6 05-02-2006 , 05:22 PM
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its great, i saw your work on cgtak.com

# 7 07-02-2006 , 05:02 AM
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I think I dislocated my jaw!

How many polys is this?


Nobody felt like avenging your death. Sorry.
# 8 07-02-2006 , 11:56 AM
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Thanks at all for compliments.

this is wire frame viewport with polycount.

user added image

Bye

Ring.

# 9 08-02-2006 , 02:09 PM
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v.nice
good to see u managed to stick wiv putting in all that detail
:bow:


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 10 08-02-2006 , 10:26 PM
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user added image dude, thats insane. really nice. user added image


"What's the point of living life if you can't live it well?"
# 11 10-02-2006 , 03:10 PM
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