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Old 04-05-2006, 12:55 AM   #1
Anhslaught
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Default Free Maya Bevel tool ?

Hey do any of you guys know where there's a free plugin for beveling in Maya 7.0?
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Old 04-05-2006, 08:14 AM   #2
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Over the built in bevel tool?

MJ poly tools might have some features on that yoiu might need
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Old 04-05-2006, 08:46 AM   #3
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Quote:
Originally posted by gster123
Over the built in bevel tool?

MJ poly tools might have some features on that yoiu might need
Yeah over the built in bevel tool. I don't think MJ Poly tools has a bevel thing, at least not what I'm looking for. Byron's Poly tool has it, but it only works for 6.5 and earlier. :/
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Old 04-05-2006, 02:27 PM   #4
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Helps if you tell what you are looking for then :headbang:
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Old 04-05-2006, 05:57 PM   #5
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Well I want something that can actually do a real bevel keeping 4 sides instead of having it do some wierd 5-6 sided polygons(that's what maya's built in bevel does). It takes a bit of time to edit it, so I was just wondering if there's some type of plug in that would do it nicely.
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Old 05-05-2006, 09:49 AM   #6
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My bevel works fine in maya no 5/6 sided faces

Edit polygons -> Bevel
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Old 05-05-2006, 11:15 AM   #7
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just put sigments to 1 and your problem is solved...
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Old 05-05-2006, 03:35 PM   #8
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Quote:
Originally posted by pixelsoul
My bevel works fine in maya no 5/6 sided faces

Edit polygons -> Bevel
Yeah see where there's triangles in your polygon right there?
That's exactly what I don't want. That one is pretty easy to fix where I can just merge the verts. When it gets to be more complex, it gets kind of hard to fix.


Adjusting settings don't really work either.
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Old 11-05-2006, 12:34 PM   #9
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Can you not just extrude the faces and then scale them? That way you want have any triangles.

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Old 22-05-2006, 09:03 AM   #10
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I agree with arran, the bevel tool in Maya is ballache, extrude faces anytime, much cleaner

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Old 22-05-2006, 02:04 PM   #11
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extruding is not a good option. what if u need to bevel a non-planar surface. like a side of a car or along side of a desk to round out the corners.
the tool he is looking for is byrons' bevel tool. works much like 3d max bevel,
im not sure where to find it at this point.
but koshigaya has just relesed a bridge tool for maya. i personally cant use maya without his stdio tool set.
so check it out. there might be a bevel in there too.
http://www.Koshigaya.de in the Download Section

unofficial thread http://forums.cgsociety.org/showthre...&page=21&pp=15
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Old 22-05-2006, 02:38 PM   #12
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Hey Vlad

I dont have prob with either of those in particular when it comes to extrude, we have byrons here at work but we never bother with it, as good as it is.

Cheers
Jay:bandit:
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Old 22-05-2006, 06:07 PM   #13
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Thanks guys,
yeah I was using byron's poly tool for 6.5. It's pretty awesome except sometimes it deletes your shader. Kind of annoying, but for what it does, it was really worth it. Unfortunately it doesn't work on 7.0 :/

And yeah I agree with Vlad that extruding doesn't really give me what I want. It works fine, I use that too, but when it comes to a smoothe surface at a wierd angle, scaling it to the way you want it can be a pain in the arse.

Anyhow I'll check that site out.Appreciate it.
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Old 22-05-2006, 06:59 PM   #14
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Horses for courses, and each to their own work flow

Its probably not woking in 7 as its not written for it. Down grade LOL

Cheers
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Old 22-05-2006, 07:05 PM   #15
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Quote:
Originally posted by Jay
Horses for courses, and each to their own work flow

Its probably not woking in 7 as its not written for it. Down grade LOL

Cheers
Jay
lol I didn't upgrade in the first place, but the videocard I have, I had no choice but to upgrade because for 6.5 it crashes a lot!! I mean a lot! Especially when I put the imagine plane in.
There wasn't any support drivers for 6.5, so I assumed that was why.
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