Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-05-2006 , 11:59 AM
Mark Rodgers's Avatar
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Join Date: Mar 2005
Location: Spain
Posts: 26

Just for curiosity

Hi Kurt!

I am following you're StarWars spaceship toturial and I have a question when building the wings.

I have seen that you use 3 splits to create good beveled edges on the flaps like the image I have attached to this post and I wondered why didnĀ“t you crease the edges in subdivision instead.

What's the difference? because by creasing you get lighter poly mesh which makes it easier to work.

Excuse my english errors.

Thank you!

Attached Images

Mark R.
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