Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-05-2006 , 07:59 PM
esion's Avatar
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Join Date: Mar 2006
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NURBs or Poly Head?

Okay so I have been messing around with a poly head tutorial (This tutorial)...and the whole time I am thinking to myself this would be so much easier as a nurb object. I want to make a realistic looking head (not cartoony) and maybe even a body eventually.

Thoughts? Tutorials? Suggestions?

Does it just take lots of practice?

# 2 16-05-2006 , 12:39 PM
esion's Avatar
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Join Date: Mar 2006
Posts: 255
Okay maybe someone can answer this for me about a poly head.

Once you make the poly head and you go Polygon>Smooth...is there anyway to go back to the polygon look? I tried going triangulate and quad but it didnt give me what I wanted, although it was better than the smooth vertix mode (yikes).

# 3 16-05-2006 , 12:45 PM
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