Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-05-2006 , 01:48 AM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195

Eye rigging

How would I go about rigging eyes to a character, I watched the tut on the digital tutors website but if you move the enire character it messes up, any suggestions will help:blush:

# 2 20-05-2006 , 10:34 AM
bcrichplayer's Avatar
Registered User
Join Date: Apr 2006
Location: Perth Australia
Posts: 87
Personally i would parent them to the body head or what ever it is ur modeling. Then create a locator and parent the locator to the eye so that when u move the locator or rotate it the eyes will follow the locator.
Hope this helps


Food 4 Thought: Does the universe end and if it does, whats behind the universe?
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads