Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-09-2006 , 09:55 AM
Wishbonekenobi's Avatar
Subscriber
Join Date: Jan 2006
Location: San Francisco
Posts: 227

New Cabin

Hello,

I posted some images of an environment of a cabin I made a while back. I've done a lot of updates and changes so I thought I'd put some new images out there. Any advice and comments would be greatly appreciated. I am still trying to get the subtle touch of realism. The images are rendered with final gather and global illumination.

Thanks in advance

Attached Thumbnails
# 2 05-09-2006 , 09:56 AM
Wishbonekenobi's Avatar
Subscriber
Join Date: Jan 2006
Location: San Francisco
Posts: 227

2

2

Attached Thumbnails
# 3 05-09-2006 , 09:57 AM
Wishbonekenobi's Avatar
Subscriber
Join Date: Jan 2006
Location: San Francisco
Posts: 227

3

3

Attached Thumbnails
# 4 05-09-2006 , 09:59 AM
Wishbonekenobi's Avatar
Subscriber
Join Date: Jan 2006
Location: San Francisco
Posts: 227

4

4

Attached Thumbnails
# 5 05-09-2006 , 03:28 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
it's looking very good - my only criticism would be that everything looks just a bit too clean - I think you need to scuff things up a little - just to give the impression that somebody actually lives there.

# 6 05-09-2006 , 06:24 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
ditto

and i also think that the first image looks a little flat


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 7 05-09-2006 , 07:51 PM
Wishbonekenobi's Avatar
Subscriber
Join Date: Jan 2006
Location: San Francisco
Posts: 227
I've been trying to figure out how to do that. I guess I could add dirt to the textures or put more junk on the table. The hardest part of this is been trying to find a way to get rid of that GC look. if anyone has successful experience with this, please give me some advice ow to pull it off.

# 8 05-09-2006 , 08:10 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
I don't have any experience myself, but I might try adding a few minor details - like a coffee cup stain on the table, a slight depression in the seats where people have been sitting, a fold in the corner of the rug or an open magazine sitting on the couch. I also think that just offsetting some of the furniture so that it does not look so acurately placed will help a lot too - like the four chairs - I might place them a little less precisely.

# 9 05-09-2006 , 08:15 PM
Wishbonekenobi's Avatar
Subscriber
Join Date: Jan 2006
Location: San Francisco
Posts: 227
cool,

That might work well actually. I've already made some magizienes. But a more wrinkled look might help. I'll give it a try.

Thanks

# 10 11-09-2006 , 11:42 AM
Wishbonekenobi's Avatar
Subscriber
Join Date: Jan 2006
Location: San Francisco
Posts: 227

outside

A couple new images.

Here's an exterior-

Attached Thumbnails
# 11 11-09-2006 , 11:43 AM
Wishbonekenobi's Avatar
Subscriber
Join Date: Jan 2006
Location: San Francisco
Posts: 227
Here is a view of liging room and dinning room

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads