Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-09-2006 , 12:58 AM
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robtic bug or spdier watever :D

spent like 2 days on it
;d

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# 2 02-09-2006 , 01:03 AM
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basicly finnished


U are currently suffering a mental spazattak please consult a doctor
# 3 02-09-2006 , 04:50 AM
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A wonderfully detailed piece of machinery! My few crits are as follows:

1) Did you bevel the edges? Something like this would definitely benefit from bevelling! Looking at the lighting, I cannot tell, but I am going to guess you did not (If I'm wrong, please disregard! :-) ) I myself learned about bevelling after the fact and now intend to go back and bevel whatever I can of my old models (and remember to bevel everything in whatever new ones I create!)

2) From what I can see, movement of the legs is limited to up/down. There don't seem to be any provisions for forward/reverse locomotion! Not that it matters, but something I noticed!

Otherwise, this is definitely the level of detail that makes me look three times and go "wow"!

Nice work indeed! :-)


"Ad astra per aspera..."
# 4 03-09-2006 , 12:35 AM
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Nice dude but can we see a frame of it?


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