Maya 2020 fundamentals - modelling the real world
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# 1 23-06-2006 , 11:26 AM
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cube poeple

Hello,

I had the idea to make a film scene for the cube people that I posted recently,

click this to see the thread .

I want to keep the same sort of feel to this new picture but there will be some basic detail in the scene. Hopefully I will get this finished, my track record isn't great so far!!

Not much to show yet but I might as well start somewhere!

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# 2 23-06-2006 , 12:26 PM
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good start so far ..I cant wait to see the progress on this one ...specially with the cube people ... really mat ..genius with coming up with the cube people

# 3 23-06-2006 , 02:51 PM
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Yeah I like the cube people too but I can't take credit for their design, only how I colour them in. Douglas Coupland, as far as I know designed them for his new book 'J-Pod'. I just thought that it would be cool to model one and use it in a scene, once again my idea has spiralled out of hand (in my brain) with possibilities, let's hope that I finish it!!

I've made a chair!

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# 4 23-06-2006 , 03:47 PM
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And here's a celing....

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# 5 23-06-2006 , 03:48 PM
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wow ..you are a fast one ...modeled that great ..I am looking at a video here at work ..heheh ... looks great .. I am impressed ..are you modeling all in poly or nurbs ?

# 6 23-06-2006 , 05:31 PM
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Cheers mmoore, I'm not that fast really, the model's just a basic representation of the scenery so I don't have to put that much work into it. As always it's poly modelled, I'm still a bit scared of nurbs!!

Here's a doorway.....

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# 7 23-06-2006 , 05:56 PM
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How are you getting those nice rounded edges and corners? Is that just bevel? what are the inputs on it?

# 8 23-06-2006 , 06:27 PM
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Yeah, it's the bevel tool.

I generally use 4 segments, the offset distance is set to 0.2 on this part but it really varies depending on the size of the object that you are bevelling, it's really best to play around with the settings. Click 'Apply' rather than 'Bevel' once you've set the tool that way you just have to hit z and try another setting if you're not happy with the result.

Here's an update after duplicating the chair and doorway a few times....

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# 9 23-06-2006 , 06:28 PM
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wow this is really coming together really well ...i like it alot ..just hope you dont get A D D

how long did it take to render ?


Last edited by mmoore5553; 23-06-2006 at 06:34 PM.
# 10 23-06-2006 , 06:28 PM
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I forgot to mention that I've set up a few lights in that last picture too, here's a render of the scene.

Cheers,

Mat.

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# 11 23-06-2006 , 06:41 PM
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Hey there mmoore,

it took around 7 minutes to render it out at 1024x768 with mentalray, one day I'll get myself a decent machine!!

Take it easy,

Mat.

# 12 23-06-2006 , 10:09 PM
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I got the characters into position. all I've got to do is paint their texture maps now!! That and add plenty of blood!!

Feedback would be cool,

Mat.

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# 13 23-06-2006 , 10:59 PM
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Thats absolutely amazing Looks really good!!! I want to soo more!

# 14 24-06-2006 , 12:54 AM
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looking really good i wonder where i seen this before ..hmmmmmm hehhehe love the work


wish i had feedback i am just in awe

# 15 24-06-2006 , 01:25 AM
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All right mat, you are making me mad that you are pulling this together in like a few hours user added image

Did you just model the figures in their shapes? Are they rigged? Do you have solid body collision on the table? or just posed?

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