Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-08-2006 , 11:15 AM
Darkware's Avatar
Join Date: Oct 2002
Location: USA
Posts: 1,172

can't map alpha of file to projection node

I have a targa image file as a projection on a poly plane. It displays the texture fine, but does not include the transparency of the targa file. How do I include the transparency of the targa file?

I tried connecting the targe file node to the material node, and that does make the transparency work, however when I move the projection around (which translates the texture on the poly plane) the alpha remains stationary, while the texture moves. I obviously need to move the transparency along with the texture perfectly.

So, obviously, to do this, one would logically think to connect the out alpha of the file node to the alpha of the project since the color of the file node is connected to the color of the projection node. Only problem is that I couldn't find a basic alpha in on the projection node. It has alpha gain and alpha offset, but those don't seem to work.


# 2 25-08-2006 , 07:42 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
try mapping your outAlpha to transparencyR, transparencyG, or transparencyB of your material. (or heck, all three just to be safe user added image)

Accept no substitutions.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads