Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-08-2006 , 04:59 AM
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rigging question

i been watching a rigging tutorial ..

just wondering .. can someone tell me the path in maya 7 to
"parent" bones to the models?

seems like there"s a lot to rigging characters

# 2 29-08-2006 , 10:21 AM
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If you just want to parent an object to a joint, select the object and then the joint and press P. If you want to bind the skin of a model to all of the joints, select the skin, then the pelvis joint and then do either a smooth or rigid bind.

As far as I know you don't parent bones to the model - the bones are just a visual guide.

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