Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
going back to the original question (i have't read all the replies so sorry if it got answered) you don't need to split the grass into separate planes. You can paint a "baldness" map:
no probs, seems silly to have to create more GEO when there is already a method there to do it. One of those weird maya things though where if you don't know it's there....
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