Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Is there any way, after tediously picking/selecting faces, vertices, etc.., to then save that selection and regain that selection later on, rather than having to pick through them again?
Perhaps it's not possible, since changing the geometry would then alter the existence of those selections?
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