Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-10-2006 , 09:13 PM
GhosTz's Avatar
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Boolean problems.

Whenever I try to use the "Difference" option from the Boolean menu, it removes both objects, instead of what it's supposed to do.

In other projects it works, but in the one I'm working on, it doesn't.

Driving me absolutely nuts...anyone have suggestions?

# 2 07-10-2006 , 10:57 PM
arran's Avatar
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I think it has something to do with either combining the objects or checking the direction of the normals. I am sure this has come up plenty of times before - just do a search on SM and you will find some previous threads on this problem.

# 3 16-10-2006 , 01:50 AM
GhosTz's Avatar
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Well I found something about filling the polygons, but even after I do that, it won't do it properly.

..There are holes in the Polygons though.

# 4 16-10-2006 , 10:21 AM
Join Date: Nov 2004
Posts: 1,043
if you are using booleans and you go to cut it out or attached it ..and both vanish then arran is write. ..either the two objects are not intercecting correctly and all the way threw or it is the normals are facing the wrong ways ...

# 5 16-10-2006 , 10:29 AM
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Join Date: May 2005
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Boolians are a pain, I tend to try and not use them if at all possible.

"No pressure, no diamonds" Thomas Carlyle
# 6 17-10-2006 , 07:00 PM
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Join Date: Jul 2006
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yeah, also make sure you selecting the objects in the right order too

those who succeed are only the failures that never gave up.
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