This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
FBIK isnt necessary, if your using a premade rig check the documentation and make sure the arms are set to IK mode (if they are IK/ FK switchable) then its a simple case of making sure your IK and pole vector controllers arnt translating when you want his arms still.
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